Spellbooks, theft, and skeletons OH MY!

The party reaches town and spends the night in the most typical fashion imaginable. Varanon, finally able to control new abilities, finds a wizard that is willing to let him copy spells from. The two spend most of the evening going through the tome, picking and choosing what would be best to harness Varanon’s new abilities. Although, it seems a lesser being would be exhausted by the tedious copying, not Varanon. Always the level headed one, he heads to Scruff McGruff and uses his masculine wiles on him once again. As always, Scruff is happy to see Varanon, although we aren’t entirely sure what happens since their “discussions” always seem to happen in private. One could easily assume that these are ‘behind closed doors’ discussions. Scruff tells him of a cave nearby that needs investigation. Varanon then decides that the best course of action would be to tell his fellow party members who seem to hang out at the unofficial meeting place, the town Inn.

On the other side of town more sinister things are brewing. All the party members seem to have been able to perfect their new abilities, and in Auriah’s case this means new minions to command. She searches around and finds a cemetery, she isn’t sure how well her plan will work or not but she puts it into action. She summons Skelly, picks a grave that seems old, and they both begin to dig. When the coffin is open she starts to call upon the power of undeath. The skeleton, a female quickly named Skelemina, rises from her slumber. Auriah welcomes her new addition by offering her clothes to wear, and hopes that the villagers will not react too poorly to her new addition. Feeling more alive than ever, Auriah heads to the town Inn.

Emorak meanwhile has been doing his own thing in town. Finally able to find someone that knows how to make a sturdy trap, he is able to learn how to create his own. He spends part of the night learning, and in a way that it seems only he can, he incites a town wide party. No one is sure what they are celebrating, except for perhaps Emorak but he is not telling. Not only does Emorak start the festivities, he does so on his own dime. The towns people, who would never refuse a free drink, consume themselves into oblivion.

Varanon, and Auriah arrive at the party around the same time. Varanon tells the group about the mission that Scruff had given them and they all agree that this will be their next course of action, but of course not before they PARTY!! Even Shoktar partakes until he drunkenly passes out. It appears that the entire inn has drank until they couldn’t anymore, even the bar keep allowed himself to let loose. But things aren’t always as they appear.

Once the partiers seem to have all finally passed out, Auriah gets up (having feigned the entire drinking experience) and heads towards Emorak with only one thing on her mind, revenge. However, the rogue had different things on his mind that night, and had also feigned his drunkenness. Auriah hovers over Emorack and invites him to leave the inn to “go somewhere more private”. Shockingly, Emorack declines stating that he has “other plans to attend to”. Shocked and somewhat dismayed at this turn of events, Auriah gives up on her charms and implements plan B. She commands her skeleton minions to grab Emorak by the arms while she stifles his screams. Once the struggle has stopped, she tells Emorak to go with her plans and to trust her, going against his better judgement he does so. Auriah shackles him and lets him know that “This is how we party where I am from”. She commands him to walk outside, when he refuses, she drags him out of the inn.

Outside, she finds a post in the wall and commands the minions to hold him there while she gags him and ties him to the post. Scared, but a tad..um excited..Emorak awaits his fate. Auriah pulls a dagger from her thigh holster and begins to cut his clothes off. Sad that he wasn’t able to excute his plans, but not entirely upset at his new situation Emorak prepares himself for the night of his dreams. Once Auriah has finished getting him naked, she takes the key to the manacles and ties it around Emorak’s neck. She then crafts two signs one saying “Do not mess with a lady while she is in her chambers” and the other one saying “Let ye who take pity on a fool, free him from his manacles”. She then tells Emorak “next time I will not be so kind” as she heads back to the inn, feeling smug.

Emorak, however is not the kind of man that can be held by such childish restraints. Nor is he the kind of man to take a subtle hint, he escapes his bonds easily and heads toward the inn to make his night one of the best in his life. Now Emorak is a man but he is first an opportunist. He believes that the opportunity of drunken party goers should not be wasted, and that matters of the heart need to be balanced with those of the pocket book. He quickly lifts only most important goods from the wasted towns people and heads upstairs to complete his night. He finds Auriah sleeping, and he gently leans over her bed and says “Let’s finish what you started”. Exhausted, and utterly dumbfounded at the sheer inconceivability of Emorak’s inability to understand basic communication, Auriah simply lies and tells him that she will be down shortly. As Emorak leaves, she commands her minions to guard the door as she gets some rest. Emorak takes this time to appraise his new found goods, not to be off put by a bit of time passing he heads to Auriah’s room once again. He turns back however, when two hissing skeletons greet him.

Finally, the group gets some rest and they head off in direction of the cave.



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